最終版

Dec. 2, Sunday

  • 9:00-9:30 Registration
  • 9:30-9:45 Open Ceremony
  • 9:45-10:40 (Session 1) Simulation (40+15: 55)
    • Deformation Simulation of Non-orthotropic Materials(Full Paper 6)

      Wei Cao (University of Macau)

      Enhua Wu (University of Macau)

    • A Unified Simulation Framework for Water Phase Transition Based on Particles(Full Paper 26)

      Chenyu Bian (Shanghai Jiao Tong University)

      Shuangjiu Xiao (Shanghai Jiao Tong University)

      Zhi Li (Shanghai Jiao Tong University)

    • Polygon Reduction for Collision using Navigation Voxel and QEM(Short Paper 8)

      Eitaro Iwabuchi (Indivisual)

      Koji Mikami (Tokyo University of Technology)

  • 10:40-10:55 Coffee break
  • 10:55-12:30 (Session 2) Augmented Reality (80+15: 95)
    • AR Costumes: Automatically Augmenting Watertight Costumes from a single RGB Image(Full Paper 7)

      Christoph Maurhofer (ETH Zurich)

      Gökcen Çimen (ETH Zurich)

      Robert W. Sumner (Disney Research)

      Martin Guay (Disney Research)

    • Projection Mapping Based on BRDF Reconstruction from Single RGBD Image(Full Paper 34)

      Linling Xun (Shanghai Jiao Tong University)

      Shuangjiu Xiao (Shanghai Jiao Tong University)

      Chenyu Bian (Shanghai Jiao Tong University)

      Jiheng Jiang (Shanghai Jiao Tong University)

    • Arriving Light Control for Color Vision Deficiency Compensation Using Optical See-Through Head-Mounted Display(Full Paper 16)

      Ying Tang (University of Yamanashi)

      Zhengyang Zhu (University of Yamanashi)

      Masahiro Toyoura (University of Yamanashi)

      Kentaro Go (University of Yamanashi)

      Kenji Kashiwagi (University of Yamanashi)

      Issei Fujishiro (Keio University)

      Xiaoyang Mao (University of Yamanashi)

    • An Empirical Evaluation of Labelling Method in Augmented Reality(Full Paper 48)

      Gang Li (Beijing Institute of Technology)

      Yue Liu (Beijing Institute of Technology)

    • TutAR: Augmented Reality Tutorials for Hands-Only Procedures(Short Paper 11)

      Daniel Eckhoff (Nara Institute of Science and Technology)

      Christian Sandor (Nara Institute of Science and Technology)

      Denis Kalkofen (Graz University of Technology)

      Ulrich Eck (Technische Universitaet Muenchen)

      Christian Lins (Oldenburger OFFIS - Institut für Informatik)

      Andreas Hein(Oldenburger OFFIS - Institut für Informatik)

  • 12:30-14:00 Lunch break
  • 14:00 - 15:25 (Session 3) CHI & VIS (40+45: 85)
    • Analyzing the Relationship Between Pressure Sensitivity and Player Experience(Full Paper 22)

      Henry Fernández (Tokyo University of Technology)

      Koji Mikami (Tokyo University of Technology)

      Kunio Kondo (Tokyo University of Technology)

    • Public/Private Interactive Wearable Projection Display(Full Paper 36)

      Yuta Sugiura (Keio University)

      Toby Chong (The University of Tokyo)

      Wataru Kawai (The University of Tokyo)

      Bruce. H Thomas (The University of South Australia)

    • Visual Analytics of Single Cell Microscopy Data Using a Collaborative Immersive Environment(Short Paper 43)

      John Lock (UNSW)

      Daniel Filonik (UNSW)

      Robert Lawther (UNSW)

      Nalini Pather (UNSW)

      Katharina Gaus (UNSW)

      Sarah Kenderdine (UNSW)

      Tomasz Bednarz(UNSW)

    • Interactive Scenario Visualisation in Immersive Virtual Environments for Decision Making Support(Short Paper 44)

      Daniel Filonik (UNSW Art & Design, CSIRO Data61)

      Amy Buchan (UNSW, EPICentre)

      Lucinda Ogden-Doyle (UNSW, EPICentre)

      Tomasz Bednarz (CSIRO Data61, UNSW Art & Design)

    • Conceptual Framework for the Usability Evaluation of Gamified Virtual Reality Environment for Non-Gamers(Short Paper 42)

      Syed Fawad Mustafa Zaidi (Media Design School)

      Craig Duthie (Media Design School)

      Eloise Carr (Media Design School)

      Samah Hassan Abd El Maksoud (Media Design School)

  • 15:25-15:40 Coffee break
  • 15:40-16:40 Keynotes 1

    Takuji Narumi (Graduate school of Information Science and Technology, the University of Tokyo)

    Takuji Narumi

    Cross-modal Interfaces for Multi-sensorial VR and Human Augmentation

    Abstract:
    In the field of virtual reality (VR) research, technologies to create a realistic feeling of being present in an artificial world by duplicating multi-sensory information have been studied over a long period. Recently, technologies for multi-sensorial feedbacks achieved a major breakthrough by utilizing cross-modal interactions. Cross-modal interactions are a type of perceptual illusion, in which the perception of a sensation through one sense is changed by stimuli received through other senses simultaneously. Recent research reveals that multi-sensorial VR has a great potential to change not only our perception, but also our behavior and cognition. For example, our group showed that change in appearance and scent of food with VR leads to change in perceived taste, and also change in the apparent size of food with VR decreases the volume of food intake. In this talk, these “cross-modal interfaces” for easily realizing multi-sensorial VR systems and its applications for augmenting human capabilities by affecting our perceptual and cognitive systems will be introduced, and we discuss its impact and possibilities on industrial VR applications

    Bio:
    Prof. Dr. Takuji Narumi is a lecturer at the Graduate School of Information Science and Technology, the University of Tokyo. He received BE and ME degree from the University of Tokyo in 2006 and 2008 respectively. He also received his Ph.D. in Engineering from the University of Tokyo in 2011. His research interests broadly include perceptual modification and human augmentation with virtual reality and augmented reality technologies. He invented a novel haptic display, olfactory display, taste display and satiety display by utilizing cross-modal interactions. More recently, as a JST PREST researcher, he is also directing the Ghost Engineering Project which aims at utilizing the effect of virtual body on our mind and cognitive functions to encourage better communication between people.

  • 16:45-18:00 (Session 4) Games/Films/Arts: (15 mins each, 75)
    • System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions(Short Paper 21)

      Shota Homma (Tokyo University of Technology)

      Masaki Abe (Tokyo University of Technology)

      Taichi Watanabe (Tokyo University of Technology)

      Koji Mikami (Tokyo University of Technology)

    • Correlating Gamers’ Brainwaves to their Subjective Feelings in Virtual Reality Games under Different Viewing Perspectives(Short Paper 29)

      Diego Monteiro (XJTLU)

      Hai-Ning Liang (Xi'an Jiaotong-Liverpool University)

      Nilufar Baghaei (UNITEC)

    • CamBridge: A Bridge of Camera Aesthetic between Virtual Environment Designers and Players(Short Paper 54)

      Chanchan Xu (Communication University of China)

      Guangzheng Fei (Communication University of China, China)

      Honglei Han (Communication University of China, China)

    • Design and Evaluation of Multiple Role-Playing in a Virtual Film Set(Short Paper 20)

      I-Sheng Lin (National Chengchi University)

      Tsai-Yen Li (National Chengchi University)

      Marc Christie (IRISA, University of Rennes)

      Quentin Galvane (INRIA)

    • Multi-Reality Games: An Experience Across the Entire Reality-Virtuality Continuum(Short Paper 12)

      Llogari Casas (Edinburgh Napier University)

      Loïc Ciccone (ETH Zurich)

      Gokcen Cimen (ETH Zurich)

      Pablo Wiedemann (Edinburgh Napier University)

      Matthias Fauconneau (Edinburgh Napier University)

      Kenny Mitchell (Edinburgh Napier University), Bob Sumner (ETH Zurich)

  • 18:30-20:30 Banquet

Dec. 3, Monday

  • 9:00-9:15 Registration
  • 9:15-10:30 (Session7) Evacuation/Architecture(60+15:75)
    • A VR-based, Hybrid Modeling Approach to Fire Evacuation Simulation(Full Paper 53)

      Tao Gu (East China Normal University)

      Changbo Wang (East China Normal University)

    • Development of a VR Prototype for Enhancing Earthquake Evacuee Safety(Full Paper 49)

      Hui Liang (Zhengzhou University of Light Industry)

      Fei Liang (Zhengzhou University of Light Industry)

      Feng Long Wu (Zhengzhou University of Light Industry)

      Chang Hai Wang (Zhengzhou University of Light Industry)

      Jian Chang (Bournemouth University)

    • An Asymmetric Collaborative System for Architectural-scale Space Design(Full Paper 37)

      Yuta Sugiura (Keio University)

      Hikaru Ibayashi (University of Southern California)

      Toby Chong (The University of Tokyo)

      Daisuke Sakamoto (Hokkaido University)

      Natsuki Miyata (National Institute of Advanced Industrial Science and Technology (AIST))

      Mitsunori Tada (National Institute of Advanced Industrial Science and Technology (AIST))

      Takashi Okuma (National Institute of Advanced Industrial Science and Technology (AIST))

      Takeshi Kurata (National Institute of Advanced Industrial Science and Technology (AIST))

      Masaaki Mochimaru (National Institute of Advanced Industrial Science and Technology (AIST))

      Takeo Igarashi (The University of Tokyo)

    • Two-Way Cooperation of Architectural 3D CAD and Game Engine(Short Paper 17)

      Keita Kado (Chiba University)

      Gakuhito Hirasawa (Chiba University)

  • 10:30-10:45 Coffee break
  • 10:45-11:15 Poster/Demo Fast forward
  • 11:15-12:30 (Session 6) Tracking/Localization/Spaces (40+15: 55)
    • Fusion of WiFi and Vision based on Smart Devices for Indoor Localization(Full Paper 3)

      Jing Guo (Northwest University)

      Shaobo Zhang (Northwest University)

      Wanqing Zhao (Northwest University)

    • Facial Tracking and Animation for Digital Social System(Full Paper 23)

      Dongjin Huang (Shanghai University)

      Yuanqiu Yao (Shanghai University)

      Wen Tang (Bournemouth University)

      Youdong Ding (Shanghai University)

    • A Visual-GPS Fusion Based Outdoor Augmented Reality Method(Short Paper 1)

      Junjie Wang (Beijing Institute of Technology)

      Quanyu Wang (Beijing Institute of Technology)

      Uzair Saeed (Beijing Institute of Technology)

  • 12:30-14:00 Lunch Break
  • 14:00-15:00 Keynotes 2

    Cem Yuksel (School of Computing, University of Utah)

    Cem Yuksel

    Simple Solutions for Complex Virtual Worlds

    Abstract:
    The problem of representing the real world in virtual environments requires tackling its immense complexity. However, most of this complexity is entirely irrelevant for creating realistic virtual experiences. Modeling the complexity beyond our perception is merely a waste of limited computational resources and hinders our ability to represent more of the real world. In this talk, I will present the research philosophy I follow for developing simple solutions to complex graphics problems by identifying the visually relevant components of the real world and providing simpler models with similar perceived complexity. I will present examples from my past and ongoing research projects, and explain how orders of magnitude faster solutions can be found when the problem itself can be simplified at the theory level, prior to considering an algorithm.

    Bio:
    Cem Yuksel is an assistant professor in the School of Computing at the University of Utah. He is the founder of Cyber Radiance LLC, a computer graphics software company, and he developed Hair Farm, a leading hair modeling, animation, and rendering software plugin that is used by thousands of production studios and independent artists. His research interests are in computer graphics and related fields, including physically-based simulations, realistic image synthesis, rendering techniques, global illumination, sampling, GPU algorithms, graphics hardware, modeling complex geometries, knit structures, and hair modeling, animation, and rendering.

  • 15:00-15:15 Coffee break
  • 15:15-16:55 (Session 7) Pose,Shape & Images (100min)
    • Weakly Supervised 6D Pose Estimation for Robotic Grasping(Full Paper 40)

      Yaoxin Li (Tsinghua University)

      Jinghua Sun (Tsinghua University)

      Xiaoqian Li (Tsinghua University)

      Zhanpeng Zhang (Sensetime Group Limited)

      Hui Cheng (Sun Yat-sen University)

    • PROME: Projected Measures Model for Fast Human Shape Estimation(Full Paper 25)

      Nianchen Deng (Shanghai Jiao Tong University)

      Xubo Yang (Shanghai Jiao Tong University)

    • Hole-filling Method for Reconstructing Separated Arm Models of the Mongolian Buddha Statue for Analyzing Body Shape of Statues(Full Paper 18)

      Amartuvshin Renchin-Ochir (Iwate University)

      Enkhbayar Altantsetseg (National University of Mongolia)

      Kouichi Konno (Iwate University)

    • Image Recoloring For Home Scene(Full Paper 32)

      Xun Wang (Zhejiang Gongshang University)

      Xianxuan Lin (Zhejiang Gongshang University)

      Frederick W. B Li (University of Durham)

      Bailin Yang (Zhejiang Gongshang University)

      Kaili Zhang (Zhejiang Gongshang University)

      Tianxiang Wei (Zhejiang Gongshang University)

    • ToonNet: A cartoon image dataset and a DNN-based semantic classification system(Full Paper 19)

      Yanqing Zhou (Shanghai Jiao Tong University)

      Yongxu Jin (Shanghai Jiao Tong University)

      Anqi Luo (Shanghai Jiao Tong University)

      Szeyu Chan (Shanghai Jiao Tong University)

      Xiangyun Xiao (Shanghai Jiao Tong University)

      Xubo Yang(Shanghai Jiao Tong University)

  • 17:00-17:30 Awards & Closing Ceremony

Day2 Dec.3, Monday

  • 9:30-12:30 Special Collaboration Event with Siggraph Education Committee “EDXR”