Threat Analysis to Reduce the Effects of the Horizon Problem in Shogi
Grimbergen, R. (2002)
in: The Pan-Yellow-Sea International Workshop on Information Technologies for the Network Era (PYIWIT2002),
pp. 180--185, Saga, Japan
Abstract
In two-player perfect information games, a combination of pruning and
extension techniques is used to deal with the horizon problem. These
techniques must be tuned carefully for each individual game. In this
paper we define a general framework from which pruning and extension
decisions can be derived. This framework is based on the notion of
threats, i.e. the problems that an intelligent game-playing agent has
to handle during search. We have used the framework for pruning
and extension
decisions in shogi (Japanese chess). Results for a partial
implementation of this framework indicate that it will improve the playing
strength of a shogi program.