We will then argue that these similarities and differences make shogi a good choice for further research in game programming. Chess will soon no longer be competitively interesting. Xiang qi has a game tree complexity similar to chess, suggesting that the same AI techniques will also be successful in this domain. Go is too risky as a next research target because little is known about the cognitive aspects of the game, which in our view hold the key to developing new techniques.
Also in this article, a short history of computer shogi with the results of the latest CSA computer shogi tournament is given. In the appendix a short introduction to the rules of the game is included.