評価特徴によるプレイヤーベル合わせるゲームAI

Li, Y. and Grimbergen, R. (2012).

in: The 17th Game Programming Workshop in Japan (GPW2012), pp. 134--136, Kanagawa, Japan.(in Japanese)

Abstract

Recently, AI (Artificial Intelligence) has been developed along with development of computer technologies and it is also incorporated in chess and shogi. Moreover, many AIs which are more intelligent than human beings, have been adopted. For example, it is one of research objectives for researchers to develop more strong and intelligent AI such as "Kihuu[3]". In this research, we propose an AI adjusting the player's level, not strong AI. The proposed method performs the feature search based on the player's move by using evaluation features which is generally used in perfect information games. Then the method searches the next move by using the same feature as the previous move. We conducted experimental evaluations to confirm the degree that the proposed method can adjust to the player's level.