評価特徴によるプレイヤーベル合わせるゲームAI
Li, Y. and Grimbergen, R. (2012).
in: The 17th Game Programming Workshop in Japan (GPW2012),
pp. 134--136, Kanagawa, Japan.(in Japanese)
Abstract
Recently, AI (Artificial Intelligence) has been developed along with development of computer technologies
and it is also incorporated in chess and shogi. Moreover, many AIs which are more intelligent than human
beings, have been adopted. For example, it is one of research objectives for researchers to develop more
strong and intelligent AI such as "Kihuu[3]". In this research, we propose an AI adjusting the player's
level, not strong AI. The proposed method performs the feature search based on the player's move by using
evaluation features which is generally used in perfect information games. Then the method searches the next
move by using the same feature as the previous move. We conducted experimental evaluations to confirm the
degree that the proposed method can adjust to the player's level.