Board Maps and Hill-climbing for Opening and Middle Game Play in Shogi
Grimbergen, R. and Rollason, J.(2002)
in: Proceedings of the 3rd International Conference on Computers and Games (CG2002),
Edmonton, Canada.
Abstract
Most strong game playing programs use large, well tuned opening
books to guide the program through the early stages of the game.
However, in shogi (Japanese chess) the classic approach of building
a large opening book of known positions is infeasible. In this paper,
we present a different approach for opening and middle game play in
shogi. This method uses board maps that assign values to each square
for each piece in a number of different formations. Hill-climbing is then used
to guide pieces to optimal squares.
We define board maps for defensive piece formations (castles),
attacking formations (assaults) and for recognizing the type of
opening position.
Results show that using board maps in combination with hill-climbing
significantly improves the playing strength of a shogi program.
Furthermore, using maps for both castles and assaults is better
than using only maps for castles.