A Cognitive Science Approach to Shogi Playing Processes

Ito, T., Matsubara, H. and Grimbergen, R. (2000)

Information Processing Society of Japan Report 2000-GI-4, pages 29--35

Abstract

There have been a number of cognitive studies in chess and Go, but there has been no attempt at analyzing the cognitive behavior of shogi players. Shogi has a number of features that are different from chess, so it is not necessarily the case that cognitive science results for chess carry over to shogi. Therefore, we have started our cognitive study into shogi by repeating three cognitive experiments performed in chess in the 60s. In this paper we present the results of these three memory tasks. The first memory task is memorizing a set of shogi positions without any time limit. The second memory task is memorizing shogi positions with a time limit of 3 seconds. The third memory task is memorizing random shogi positions. Our experiments have been performed on a beginner, a club player and an expert player. Also, the eye movements of the subjects during all experiments were tracked with an eye camera. Despite the differences between chess and shogi in both rules of the game and perception of the board and pieces, we found no significant differences between the results of our experiments and the earlier results for chess.