The Society of Shogi - A research agenda -

Grimbergen, R. (2006)

Information Processing Society of Japan Report 2006-GI-16, pp. 37--44.

Abstract

In this paper I will present my ideas about how to implement Marvin Minskyfs Society of Mind theory in a game-playing domain, specifically shogi (Japanese chess). The following concepts play an important role inMinskyfs theory: Agents, K-lines, nemes and nomes, frames, difference-engines, censors and suppressors, A-brains and B-brains, connection lines, types of learning and mental managers. In this paper, ideas are presented about how to link these concepts to concepts in shogi. To make a Society of Shogi, three important agencies must be implemented: a recognition agency, a lookahead agency and a learning agency. Ideas for implementing these three types of agencies are also presented.