The Society of Shogi - A research agenda -
Grimbergen, R. (2006)
Information Processing Society of Japan Report 2006-GI-16, pp. 37--44.
Abstract
In this paper I will present my ideas about how to implement Marvin Minskyfs Society of Mind
theory in a game-playing domain, specifically shogi (Japanese chess). The following concepts play an
important role inMinskyfs theory: Agents, K-lines, nemes and nomes, frames, difference-engines, censors
and suppressors, A-brains and B-brains, connection lines, types of learning and mental managers. In
this paper, ideas are presented about how to link these concepts to concepts in shogi. To make a Society
of Shogi, three important agencies must be implemented: a recognition agency, a lookahead agency and
a learning agency. Ideas for implementing these three types of agencies are also presented.