Building the Society of Games

Grimbergen, R. (2007)

Journal of the Game Amusement Society, Vol.1, no.1, pp. 44--50

Abstract

Studying the mind of human game players not only might lead to building intelligent machines, it could also be important for entertainment by creating more interesting computer opponents. In this paper I will present some ideas about how to implement Marvin Minsky's Society of Mind theory in a game-playing domain, specifically board games. The following concepts play an important role in Minsky's theory: agents, K-lines, polynomes, frames, difference-engines, censors and suppressors, A-brains and B-brains, connection lines and types of learning. In this paper, ideas are presented about how to link these concepts to concepts in games.