14th Ryu-O Match Game 3

Black: Habu Yoshiharu, Challenger
White: Fujii Takeshi, Ryu-O
14th Ryu-O sen, Game 3, November 7th and 8th 2001
1.P2g-2f     00:00:00  00:00:00
2.P3c-3d     00:00:00  00:05:00
3.P7g-7f     00:02:00  00:05:00
4.P4c-4d     00:02:00  00:05:00
5.S3i-4h     00:05:00  00:05:00
6.R8b-4b     00:05:00  00:07:00
7.K5i-6h     00:07:00  00:07:00
8.P9c-9d     00:07:00  00:08:00
9.P9g-9f     00:11:00  00:08:00
10.S7a-7b    00:11:00  00:24:00
11.K6h-7h    00:13:00  00:24:00
12.S3a-3b    00:13:00  00:26:00
13.P5g-5f    00:28:00  00:26:00
14.S3b-4c    00:28:00  00:34:00
15.G4i-5h    00:44:00  00:34:00
16.K5a-6b    00:44:00  00:39:00
17.P3g-3f    00:47:00  00:39:00
18.K6b-7a    00:47:00  00:48:00
19.S7i-6h    00:50:00  00:48:00
20.K7a-8b    00:50:00  00:50:00
21.S6h-5g    00:55:00  00:50:00
22.B2b-3c    00:55:00  01:45:00
23.P2f-2e    00:59:00  01:45:00
24.P6c-6d    00:59:00  01:47:00
25.G6i-6h    01:40:00  01:47:00
26.P5c-5d    01:40:00  02:40:00
27.P4g-4f    02:24:00  02:40:00
28.G4a-5b    02:24:00  02:46:00
29.P4f-4e    02:27:00  02:46:00

Diagram 1

The moves up to this position show all the subtleties of modern play 
with and against the Fujii system. However, in the end both players 
ended up in a position that has been in the joseki books for decades. 
One wonders if Habu was really aiming for this position, as the general 
opinion is that the P4e-attack doesn't give the Furibisha side much 
trouble. This game is no reason to change this opinion.

30.G5b-6c    02:27:00  03:05:00
31.N2i-3g    03:07:00  03:05:00
32.P7c-7d    03:07:00  03:07:00
33.P2e-2d    03:10:00  03:07:00
34.P2cx2d    03:10:00  03:09:00

This might have been a surprise for Habu. According to the most recent 
analysis, 34.Bx2d is the best move for white. It is possible that Habu 
had prepared something against that. However, Fujii seems to have studied 
this position beyond what is being subscribed by others and plays 34.Px2d 
instead. Judging from this game, this is at least as good as Bx2d.

35.P4ex4d    03:44:00  03:09:00
36.S4cx4d    03:44:00  03:09:00
37.P*4e      03:44:00  03:09:00
38.S4dx4e    03:44:00  03:10:00
39.N3gx4e    04:26:00  03:10:00
40.B3cx8h+   04:26:00  05:08:00
41.K7hx8h    04:57:00  05:08:00
42.R4bx4e    04:57:00  05:09:00
43.B*2c      04:59:00  05:09:00
44.R4e-2e?   04:59:00  05:14:00

Diagram 2

A mistake caused by the fact that Fujii has underestimated a Habu move 
later on. Correct was 44.N*8d. If then 45.S*7g, white can play 46.R2e, 
leading to a similar variation as in the game, but then black has no way 
to attack the white position and really no way to win. On the other hand, 
if 45.G7g then after 46.N3c Bx3d+ P*3g! white has the strong threat of 
P3h+ Rx3h B*4i and black doesn't have good way to deal with this. After 
the game Fujii said that he was worried about 44.N*8d Bx3d+ Nx7f K7h R2e 
+Bx2e Px2e G6i B*8h R*9h, but according to Suzuki Daisuke, being forced 
to drop the rook in such an awkward place can't be good for black.

45.R2hx2e    05:07:00  05:14:00
46.P2dx2e    05:07:00  05:14:00
47.B2cx3d+   05:07:00  05:14:00
48.N*8d      05:07:00  05:14:00
49.G6h-7g!   05:57:00  05:14:00

Diagram 3

Fujii counted on 49.S*7g which is the most natural looking move, but 
Habu has correctly judged that without this silver there is no way to 
win this game. White can just play something like 50.N7c and attack where 
he wants. Instead, Habu plays the risky 49.G7g, which leads to a razor 
sharp endgame where Fujii still has the lead, but has a lot of 
opportunities to make a mistake.

50.P*4g      05:57:00  05:40:00
51.S4hx4g    06:39:00  05:40:00
52.N8a-7c    06:39:00  06:08:00
53.R*4a      07:04:00  06:08:00
54.N7c-6e    07:04:00  06:17:00
55.S5g-6f    07:07:00  06:17:00
56.N6ex7g+   07:07:00  06:35:00
57.S6fx7g    07:07:00  06:35:00
58.G*5a      07:07:00  06:37:00
59.R4ax2a+   07:08:00  06:37:00
60.P*4f      07:08:00  06:37:00
61.+B3d-3e!  07:29:00  06:37:00

Diagram 4

Attack and defense and the only move. 61.Sx4g fails to R*4i and 61.S3h 
to R*3i, but Fujii had spent most of his time thinking about what would 
happen if Habu would play 61.N*8e. Then after 62.Px4g+ white wins after 
both 1) 63.S*7c Gx7c Nx7c+ Sx7c +Bx6a which isn't a mating threat so 
white can play Nx7f Sx7f +Px5h, or 2) 63.N*5c +Px5h Nx6a+ Gx6a +Bx6a 
after which R*7h Kx7h N*8f is mate. Habu's move is better than N*8e, 
but still not good enough.

62.P4fx4g+   07:29:00  06:39:00
63.+R2ax5a   07:30:00  06:39:00
64.N8dx7f?   07:30:00  06:40:00

Diagram 5

Of course 64.Gx5a S*7a is a simple mate, but this is also wrong. Fujii 
played this moves with a lot of confidence, but made two serious errors 
in judgment here .Correct was 64.Nx9f and after 65.Lx9f Gx5a S*7a K7c 
N*8e K8d the white king has escaped and can't be mated. Black only seems 
to have Gx4g then, but after R*5i +B5g Rx5g+ Gx5g R*5i S6h S*7g Nx7g 
B*9i K9h Rx5g+ Sx5g Bx7g+ white wins.

65.S7gx7f    07:32:00  06:40:00
66.B*3c      07:32:00  06:42:00
67.N*5e      07:34:00  06:42:00
68.B3cx5a    07:34:00  07:20:00
69.N5ex6c+   07:34:00  07:20:00
70.S7bx6c    07:34:00  07:20:00
71.N*8e      07:34:00  07:20:00

And suddenly white has no defense against the black attack. Fujii made 
two important mistakes in his calculations. First, he thought that having 
a bishop on 5a would defend square 7c well enough to survive. Second, he 
thought that black had only one gold and one silver in hand in this 
position and was surprised to see that it was actually two golds and a 
silver. This is a very unusual mistake for a professional and can only 
be explained by Habu's psychic powers.

72.P8c-8d    07:34:00  07:20:00
73.N*7c      07:40:00  07:20:00

Diagram 6

The winning move. 74.Bx7c fails to G*8a Kx8a Nx7c= K9b Nx6a+ which is a 
mating threat so black wins.

74.G6a-7b    07:40:00  07:35:00
75.G*8a      07:40:00  07:35:00
76.K8b-8c    07:40:00  07:35:00
77.G*8b      07:40:00  07:35:00
78.G7bx8b    07:40:00  07:35:00
79.G8ax8b    07:40:00  07:35:00
80.K8cx8b    07:40:00  07:35:00
81.S*7a      07:40:00  07:35:00
Resigns      07:40:00  07:35:00

Final Diagram

A rather short game but again a very interesting one. Fujii made an 
unusual number of mistakes, but Habu needed all of them to win. Therefore, 
his opening can be judged a failure (again) and he will need to find 
something else again in the next game. Still, all the pressure will be 
on Fujii, who has to win game four. Going 3-1 down with three to play 
is an almost impossible task against Habu, even with the Fujii system.